Review: Sonic Generations (360, PS3, PC version)
- Developer: Sonic Team (360, PS3, PC), Devil’s Details (PC)
- Publisher: SEGA
- Platforms: Xbox 360, PS3, PC (Reviewed)
Sonic the Hedgehog has always been a strange franchise for me, simply because over the years the series has attracted two different types of fans: those who love classic Sonic, and those who love the more modern iterations of the blue blur that we’ve seen in the last ten years or so. It makes it difficult to judge a Sonic game this way, since quite often it seems that the one side hates the other side, and I can only imagine what it must be like to develop a game under these circumstances.
Though there are titles that the fanbase can almost universally agree were bad games, there are others where there was more of a grey area – but recently Sonic games have definitely been on the up – Sonic Unleashed, released in 2008 – was the series’ first step in the right direction, but was marred by boring “Werehog” levels and hub worlds.
Then last year DS and Wii owners got to try their hand at Sonic Colours – which was similar to Unleashed but without the Werehog and hub worlds – instead all of the levels had power ups called Wisps that allowed you to exploit the level in different ways. It was a fun game – this time peoples complaints were that it was too short, and that sometimes the controls were a little unresponsive.
And now SEGA has released Sonic Generations to mark the Hedgehogs 20th anniversary, in which Sonic Team has taken the opportunity to try and cater to both new and older fans of the series by letting players control modern and classic Sonic. Sonic Generations takes a trip down memory lane as we revisit levels from previous games like Green Hill Zone, Seaside Hill, and Rooftop Run.
First and foremost: as you can see from the screenshots and videos in this review, the game looks incredible on all platforms – but especially on a good PC where you can run the game at a buttery smooth 60 frames per second. Green Hill Zone looks prettier than I could have ever imagined it to, and the graphical updates to the more recent games are certainly most welcome. Ever wondered what Planet Wisp from Sonic Colours on the Wii would look like in HD? Generations gives you that chance.
Sonic Generations has nine stages in total and splits them equally in to three eras: Genesis, Dreamcast, and Modern. The Genesis era has stages from Sonic 1 to Sonic 3 & Knuckles, the Dreamcast era has stages from Sonic Adventure to Sonic Heroes, and the Modern era has stages from Sonic 2006 to last years Sonic Colours – covering most of the main games of the spikey blue hog’s 20 year career – both the good and the bad.
The soundtrack is equally amazing – with each act featuring remixes of the original track that went with the original level – Sky Sanctuary and Seaside Hill are among my favourites – but the whole soundtrack as a whole is pretty solid. There’s some cool sound effect too – when you boost as modern Sonic the music will distort, and when you’re underwater the music will get muffled – the classic stages even include the old sound effects for springs and jumps – and if you don’t like the music then Generations gives you the opportunity to change the level music to any of the tracks that you’ve unlocked. Hate the new remix of Green Hill Zone? Play it with the original music instead.
As I touched on earlier – Generations lets you play as both classic and modern Sonic. Each stage has two acts – Act 1 is the classic stage, where you play as old school Sonic the way you used to back in th’ day. Sonic plays exactly like he did in his early days here – with the only difference being that you only need to hold down one button to perform a spin dash – though you can still do it the old fashioned way if you want to.
Act 2 is the modern stage – which you play as Sonic using the gameplay mechanics that have been established since Sonic Unleashed in 2008 – albeit much more refined. Modern Sonic has a boost ability, and he can home in on enemies, as well as perform an air stomp to attack enemies from above. Though unlike in Sonic Unleashed modern Sonics levels have more emphasis on platforming rather than boosting your way through a stage for a few minutes, so modern Sonic definitely has more engaging and challenging gameplay than he used to.
Which style of play you prefer will probably depend on the year you were born. Older gamers will most likely get more out enjoyment out of the classic levels and the opposite will probably be true for younger gamers. Sonic Generations starts off easy – the first two thirds of the game have a steady difficulty curve – but I found that the last third of the game suddenly got much harder – especially the final act.
This especially applies to classic Sonic where enemies will often be waiting for you on the edge of platforms where you’re about to land. You might not necessarily lose a life because of it, but it can be damaging to the flow of the game when you’re constantly bumping in to enemies just because you didn’t perfectly land a jump on your first ever try – though this becomes less of an issue when you go back and replay levels, should you feel inclined to do so.
Speaking of replay value, there’s a lot of it here. Once you finish the main story there’s a wealth of additional challenges to try out – even if you don’t care about the concept art or music that you can unlock by playing them, they’re still fun enough to warrant going through by yourself – and once you finish the game you can unlock the ability to transform in to Super Sonic upon acquiring 50 rings in a level.
Unfortunately finishing the main story won’t take you long – I finished it in a little over four hours – I think this game could have benefitted from a few more acts or stages. Handheld games like Sonic Advance and Sonic Rush didn’t get any representation in this game – I think that some zones from those titles would have been welcomed by fans – even a few more acts in existing zones would have been nice to make the game last a little longer, I just hope that SEGA does a good job at releasing some more levels as DLC.
Nevertheless, Sonic Generations is the best Sonic game in years – even the most jaded of Sonic fans should at least give this a rental. Sonic is clearly starting to make a real comeback in the quality of his games – if Sega can keep this up then I can only see good things to come.
What the game looks like
Sonic Generations in action
Good: Reimagined levels of yore will give you a nostalgia overload, lots of replay value, easily the best Sonic game in the last ten years, high production values
Bad: Main story is a bit on the short side, cheap traps on later classic levels, voice acting is a little ropey